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森林v0.32

游戲語(yǔ)言:英文 更新時(shí)間:2016-02-12

游戲大小:873.5M 游戲廠商:

游戲類型:動(dòng)作冒險(xiǎn) 運(yùn)行系統(tǒng):WinXP, Win7, Win8

森林是一款十分具有可玩性的高自由度第一人稱冒險(xiǎn)生存游戲,游戲內(nèi)容相當(dāng)豐富,玩家們可以釣魚、砍伐木頭、收集材料來(lái)制作各種東西在這個(gè)危機(jī)四伏的森林里生存下去,游戲畫面精美,可玩性很高,玩家們不要錯(cuò)過!

Endnight Games的恐怖冒險(xiǎn)新作《森林(The Forest)》將會(huì)帶給玩家們一個(gè)栩栩如生、多姿多彩的森林環(huán)境,環(huán)境中的天氣狀況,植被的新陳代謝都會(huì)被真實(shí)的表現(xiàn)出來(lái),另外還有大量的山洞與地下湖泊可以被玩家們探索。
在游戲中玩家扮演因?yàn)榭针y而迷失在叢林里的幸存者主角,生活于叢林內(nèi)的恐怖詭異無(wú)臉人型生物將會(huì)展開追殺,而你所要做的就是設(shè)法逃生。這個(gè)無(wú)臉人型生物是一個(gè)在叢林里有著原始社會(huì)組織架構(gòu)的團(tuán)體行動(dòng)生物,雖然乍看之下仿佛是普通人類,不過卻會(huì)以驚人的高速展開攻擊。在遇到它們時(shí),玩家可以選擇潛入并暗殺,或是使用自己制作的武器從正面干掉敵人。
此外玩家要在森林中生存就必須學(xué)會(huì)各種各樣的生存技能,包括砍掉樹木搭建帳篷,或是生起篝火用來(lái)保暖,搜尋食物以免主角被餓死,當(dāng)然,玩家還可以自己種植食物來(lái)自給自足。
該作將登陸PC平臺(tái),同時(shí)支持頭戴式虛擬現(xiàn)實(shí)顯示器Oculus Rift!

游戲信息

游戲名稱:森林
英文名稱:The Forest
游戲類型:動(dòng)作冒險(xiǎn)類(ACT)游戲
游戲制作:Endnight Games Ltd 
游戲發(fā)行:Endnight Games Ltd 
游戲平臺(tái):PC
發(fā)售時(shí)間:2014年5月30日

安裝方法

1.下載游戲
2.解壓壓縮包
3.運(yùn)行安裝程序
4.點(diǎn)擊PlayGame程序開始游戲

游戲操作

移動(dòng):WSAD
攻擊:鼠標(biāo)左鍵
I:物品欄
B:生存指南
E:互動(dòng)和確認(rèn)
R:建筑方位變更
Z:在營(yíng)地休息同時(shí)存檔

小編評(píng)測(cè)

《森林》是一款開放式的恐怖生存游戲,游戲中玩家們必須收集樹枝點(diǎn)火來(lái)防止自己的體溫低下,或是為了覓食而在叢林里四處探查尋找,進(jìn)行打獵,制作物品,自給自足。而隨著玩家們?cè)趨擦謺r(shí)間拉長(zhǎng),各種野外求生技巧也將會(huì)變得更加純熟,并可以選擇適合場(chǎng)所作為自己的據(jù)點(diǎn),建立防御工事來(lái)抵擋夜晚怪物的攻擊。
《森林》會(huì)有一個(gè)故事和恰當(dāng)?shù)慕Y(jié)局,但是兩者都不是必須的。玩家會(huì)專注于生存本身。游戲的故事就在那,故事線索分布在各個(gè)地方,去不去尋找那些線索完全看你自己的選擇。游戲里的邪惡生物的行為不會(huì)像別的游戲那么張揚(yáng),這里會(huì)變得很謹(jǐn)慎。他們不會(huì)沖向你,也許會(huì)悄悄跟蹤你,被攻擊后尋求支援,甚至?xí)麄儽荒銡⑺赖耐椤?br/>在《森林》的世界中還將會(huì)有日夜的變化,隨著日夜不同,溫度也會(huì)產(chǎn)生改變,還有著包括海岸線、洞窟、地底湖等各式各樣的場(chǎng)所舞臺(tái)登場(chǎng),讓玩家們來(lái)體驗(yàn)本作獨(dú)特的生存恐怖冒險(xiǎn)樂趣!

版本說(shuō)明

該版本為最新更新的森林V0.32版本,修復(fù)和新增了大量的內(nèi)容,玩家們可以下載新版本進(jìn)行體驗(yàn)。

具體更新說(shuō)明如下:

v0.32 changelog
v0.32更新日志
(Multiplayer) More natural spine rotation on player character
多人游戲)更自然的脊柱旋轉(zhuǎn)對(duì)玩家角色
(Multiplayer) Better crouching animation on player character
(多人游戲)更好的動(dòng)畫播放字符
(Multiplayer) Fixed equipped items not going into loot backpack when dying
(多人游戲)固定裝備物品在死亡時(shí)不在戰(zhàn)利品背包里
(Multiplayer) Fixed glitchy animation when dropping bodies as client
(多人)固定的問題動(dòng)畫當(dāng)?shù)螜C(jī)構(gòu)客戶
(Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
(多人游戲)固定的身體下降動(dòng)畫不玩的客戶端,如果身體被另一個(gè)玩家下降
(Multiplayer) Fixed sled sfx playing continuously after first use
(多人)固定雪橇SFX連續(xù)播放后第一次使用
(Multiplayer) Optimized enemy material syncing
(多人)敵人材料同步優(yōu)化
(Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
(多人游戲)固定的2具尸體在拿起一具尸體時(shí),可以短暫地看見
(Multiplayer) Optimized animator and memory usage on enemies as client
(多人)優(yōu)化動(dòng)畫和內(nèi)存使用的敵人作為客戶端
(Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
(多人游戲)固定的情況下,敵人的彈出/滑動(dòng)時(shí)撞倒和死亡的客戶端
(Multiplayer) Improved gamepad UI navigation in game start scene
(多人)改進(jìn)的手柄UI導(dǎo)航在游戲開始的場(chǎng)景
(Multiplayer) Now saving player’s skin & clothing variation
(多人游戲)現(xiàn)在保存玩家的皮膚和衣服的變化
(Multiplayer) Fixed trees vanishing for a frame when cut down by client
(多人游戲)固定的樹木消失的一個(gè)框架,當(dāng)被客戶端
(Multiplayer) Fixed an issue preventing clients to join games in some cases
(多人游戲)固定的一個(gè)問題,防止客戶端加入游戲,在某些情況下
Removed broken rebreather from cave 2. Is now only findable in cave 5
拆破洞2呼吸器。目前只發(fā)現(xiàn)在5洞
Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
覆蓋圖標(biāo)(即住房子圖標(biāo))現(xiàn)在是否高于或低于地面,只會(huì)在適當(dāng)?shù)臅r(shí)候
New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
新項(xiàng)目:兔皮靴子!(用3只兔子皮和2條繩子,穿在腳上,以獲得一些保護(hù),從寒冷和輕微的增加)
New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
新項(xiàng)目:顫動(dòng)。ㄓ3只兔子皮和一根繩子,增加20到被動(dòng)箭頭的能力)
New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
全新升級(jí)配方:箭頭+ 4蔓虎刺=毒箭(可批量)(毒持續(xù)時(shí)間更長(zhǎng)但每跳傷害比火。
Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
添加升級(jí)配方都與燃燒武器升級(jí)項(xiàng)目:加酒(后布,作為第二升級(jí))三燃燒持續(xù)時(shí)間和光照強(qiáng)度略有增加
Increased range of mouse sensitivity slider in gameplay options
增加范圍的鼠標(biāo)靈敏度滑塊在游戲選項(xiàng)
Re-enabled depth of field in graphics options
在圖形選項(xiàng)中的重新啟用的深度
Fixed back of log cabin vanishing from outside
固定回艙外消失
Collision added to coral
碰撞增加到珊瑚
Fixed logs dropped in caves spawning above terrain
固定的日志下降在洞穴產(chǎn)卵以上的地形
Fixed bug with saved games stumps removal
修正了保存游戲的樹樁去除
Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
固定的一些錯(cuò)位的元素在平面上時(shí)可見開幕式現(xiàn)場(chǎng)除去蘇打的球員了
Improved lod on waterfall prefabs
瀑布預(yù)設(shè)改進(jìn)LOD
Fixed missing rusty axe mesh causing it to be invisible when equipped
固定失蹤的生銹的斧頭,使它在裝備時(shí)是隱形的
Fixed arrow going through terrain and objects
固定箭頭,通過地形和對(duì)象
Fixed an issue with auto cloud save
修正了一個(gè)自動(dòng)云存儲(chǔ)的問題
Fixed sleeping not available out of the box in really old saves
固定睡眠不可用的盒子在真正舊的節(jié)省
Fixed issues with fish sliding/blurring when speared
固定滑動(dòng)/模糊問題時(shí)叉魚
Added leaf shelter destruction sound
增加了樹葉的破壞聲
New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
新建筑:裝飾墻花盆!類似花園卻增長(zhǎng)2點(diǎn),只生長(zhǎng)蘆薈或松果菊
Rain no longer goes through player made structures !
雨不再去通過球員的結(jié)構(gòu)!
Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom logrow) door should work anyways
修改程序的物理設(shè)置墻門,門現(xiàn)在更容易穿過,始終走在中后衛(wèi)位置上,在陰涼的位置時(shí)(即與地板通過底部的日志行)門要工作呢
It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
這是現(xiàn)在可以切換和選擇的程序墻門方向(相同的窗口切換)
Ghost wall with door addition now displays ghost door (to show orientation)
帶門的鬼墻現(xiàn)在顯示鬼門(以顯示方向)
Procedural wall doors now have a one sided lock !
程序墻門現(xiàn)在有一一面鎖!
Bush 08 mid version uses proper AO model
08中版采用適當(dāng)?shù)陌寄?br/>Fixed camera glitch when standing up from explosion knockdown
固定相機(jī)故障起立時(shí)爆炸擊倒
Trap page tab now comes up when setup defense task becomes available
陷阱頁(yè)標(biāo)簽現(xiàn)在是安裝防御任務(wù)時(shí),成為可用
Clamped diagonal player movement speed slightly
夾緊對(duì)角線移動(dòng)速度稍有
Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
固定玩家武器在許多情況下,通過墻壁裁剪,武器現(xiàn)在移動(dòng)時(shí),在空閑位置
Fixed Red Man on yacht not appearing from some angles
在游艇上不出現(xiàn)的固定的紅色男子
Slightly increased raft movement speed
稍微增加筏運(yùn)動(dòng)速度
Better transition into player drinking water animation
更好的過渡到玩家飲水動(dòng)畫
Performing a flying axe attack now correctly drains stamina instead of restoring it
執(zhí)行一個(gè)飛行的斧頭攻擊現(xiàn)在正確地消耗體力,而不是恢復(fù)它
World navmesh is now correctly updated when stumps are removed
世界的導(dǎo)航是現(xiàn)在正確更新時(shí),樹樁被移除
Closing walls with E now closes the same as clicking if current position can be locked
關(guān)閉墻壁,現(xiàn)在關(guān)閉相同的點(diǎn)擊,如果當(dāng)前位置可以鎖定
Fixed all walls & fences placing with a slight offset from the placement preview
修正了所有的墻壁和圍欄放置從位置預(yù)覽輕微偏移
Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
現(xiàn)在的任務(wù)是建立防御計(jì)劃所引發(fā)的第一個(gè)敵人襲擊而不是第一個(gè)發(fā)現(xiàn)敵人
Slightly increased max allowed slope for procedural stairs
稍微增加了最大允許斜坡程序樓梯
Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
現(xiàn)在在制作長(zhǎng)程序樓梯時(shí),不要阻止鎖的位置(不改變樓梯的最大尺寸,但使它更容易發(fā)生)
Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
改進(jìn)的放置結(jié)構(gòu)時(shí)已經(jīng)超過上限,使添加樓梯定制的多層結(jié)構(gòu)更容易
Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
消防全屋系統(tǒng)!封閉的自定義結(jié)構(gòu)用點(diǎn)燃的火在地板上現(xiàn)在提供溫暖無(wú)論球員距離與火(注:只工作在自定義結(jié)構(gòu)到目前為止,還沒有對(duì)預(yù)制結(jié)構(gòu)(小木屋)
Lowered position of ceiling skull lamp to better match model with in game positioning
在游戲定位中,將天花板的位置降低到更好的匹配模型
Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
固定玩家的腳下沉到沙/雪時(shí),上面的地形水平(即:對(duì)建筑物)
Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
固定的敵人仍然被吸引到火災(zāi)時(shí),火關(guān)閉自己(沒有被摧毀的球員)
Fixed bats moving backwards very quickly after being triggered
固定蝙蝠在被觸發(fā)后很快向后移動(dòng)
Fixed Grass/Shadows/Low memory settings not saved/restored properly
固定的草地/陰影/低內(nèi)存設(shè)置不保存/恢復(fù)正常
Fixed charged swing attack anim glitches, and sometimes registering multiple hits
固定費(fèi)用展開攻擊動(dòng)畫毛刺,有時(shí)多點(diǎn)擊注冊(cè)
Fixed putting out lit fires not properly cleaning up heat status
固定熄滅點(diǎn)燃大火不能正確清理熱狀態(tài)
Better stick swing animation on player
更好地棒搖擺動(dòng)畫播放
New story pickups added to Cave 6
新故事的皮卡加洞6
Fixed some gaps in collision around sinkhole where you could fall in and get stuck
固定的一些差距,碰撞在天坑里你可能陷入困
Fixed player getting stuck if taking damage while entering/exiting a cave
固定玩家在進(jìn)入或退出一個(gè)洞穴時(shí),卡住了,如果在進(jìn)入/退出損壞
Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
玩家在7到8個(gè)小時(shí)的睡眠中醒來(lái),如果在白天開始睡覺(而不是被夜晚的睡眠喚醒),在任何時(shí)候,在夜間仍然會(huì)帶來(lái)一個(gè)早晨的時(shí)間,就像以前一樣
Player can now run for a second even if stamina is very low
玩家現(xiàn)在可以運(yùn)行一秒鐘,即使耐力是非常低的

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