《鐵拳tt2》exandy指令表
《鐵拳tt2》exandy指令表,送給還不熟悉《鐵拳tt2》游戲的玩家朋友們。
-Commands 指令- -------------------------------------------------------------------------------------------------------------
1 |left punch |左拳 -------|--------------------------|--------------------------------------------------------------------------
2 |right punch |右拳 -------|--------------------------|--------------------------------------------------------------------------
3 |left kick |左腿 -------|--------------------------|--------------------------------------------------------------------------
4 |right kick |右腿 -------|--------------------------|--------------------------------------------------------------------------
5 |tag button |換人 -------|--------------------------|--------------------------------------------------------------------------
any |any button but tag |除換人外任意鍵 -------|--------------------------|--------------------------------------------------------------------------
f |tap forward |輕點(diǎn)前 -------|--------------------------|--------------------------------------------------------------------------
F |hold forward |拉住前 -------|--------------------------|--------------------------------------------------------------------------
b |tap back |輕點(diǎn)后 -------|--------------------------|--------------------------------------------------------------------------
B |hold back |拉住后 -------|--------------------------|--------------------------------------------------------------------------
u |tap up |輕點(diǎn)上 -------|--------------------------|--------------------------------------------------------------------------
U |hold up |拉住上 -------|--------------------------|--------------------------------------------------------------------------
d |tap down |輕點(diǎn)下 -------|--------------------------|--------------------------------------------------------------------------
D |hold down |拉住下 -------|--------------------------|--------------------------------------------------------------------------
d/f |tap down forward |輕點(diǎn)前下 -------|--------------------------|--------------------------------------------------------------------------
D/F |hold down forward |拉住前下 -------|--------------------------|--------------------------------------------------------------------------
d/b |tap down back |輕點(diǎn)后下 -------|--------------------------|--------------------------------------------------------------------------
D/B |hold down back |拉住后下 -------|--------------------------|--------------------------------------------------------------------------
u/f |tap up forward |輕點(diǎn)前上 -------|--------------------------|--------------------------------------------------------------------------
U/F |hold up forward |拉住前上 -------|--------------------------|--------------------------------------------------------------------------
u/b |tap up back |輕點(diǎn)后上 -------|--------------------------|--------------------------------------------------------------------------
U/B |hold up back |拉住后上 -------|--------------------------|--------------------------------------------------------------------------
N |joystick in neutral |搖桿回中 -------|--------------------------|--------------------------------------------------------------------------
qcf |quarter circle forward |搖桿自下向前搖1/4圓 -------|--------------------------|--------------------------------------------------------------------------
qcb |quarter circle back |搖桿自下向后搖1/4圓 -------|--------------------------|--------------------------------------------------------------------------
hcf |half circle forward |搖桿自下向前搖半圓 -------|--------------------------|--------------------------------------------------------------------------
hcb |half circle back |搖桿自下向后搖半圓
-First Person State 第一人稱狀態(tài)- -------------------------------------------------------------------------------------------------------------
FC |full crouch animation |蹲踞狀態(tài) -------|-----------------------------|-----------------------------------------------------------------------
WS |while standing up |由蹲踞中起立 -------|-----------------------------|-----------------------------------------------------------------------
WR |while running |跑動(dòng)中 -------|-----------------------------|-----------------------------------------------------------------------
SS |side step either way |橫移 -------|-----------------------------|-----------------------------------------------------------------------
SSL |side step to left |向左橫移 -------|-----------------------------|-----------------------------------------------------------------------
SSR |side step to right |向右橫移 -------|-----------------------------|-----------------------------------------------------------------------
BK |back towards the opponent |背向?qū)κ?br />-Grounded Positions 倒地姿勢(shì)- -------------------------------------------------------------------------------------------------------------
PLD |play dead position face up & feet away |裝死形 仰臥 頭朝向你 -------|-----------------------------------------------|-----------------------------------------------------
KND |knockdown position face up & feet towards |擊倒形 仰臥 腳朝向你 -------|-----------------------------------------------|-----------------------------------------------------
SLD |slide position face down & feet away |滑倒形 俯臥 頭朝向你 -------|-----------------------------------------------|-----------------------------------------------------
FCD |face down position face down & feet towards |壓倒形 俯臥 腳朝向你
-Character Specific Stance 人物特殊架構(gòu)- -------------------------------------------------------------------------------------------------------------
BDS |bad stomach |Dr. Bosconovitch |腹痛 -------|--------------------------|------------------------|-------------------------------------------------
FB |fall back |Dr. Bosconovitch |后仰 -------|--------------------------|------------------------|-------------------------------------------------
EFB |electric fall back |Dr. Bosconovitch |帶電后仰 -------|--------------------------|------------------------|-------------------------------------------------
EFF |electric fall fake |Dr. Bosconovitch |帶電偽后仰 -------|--------------------------|------------------------|-------------------------------------------------
HSP |handstand position |Eddy Gordo |倒立 -------|--------------------------|------------------------|-------------------------------------------------
RLX |relaxed position |Eddy Gordo |坐構(gòu) -------|--------------------------|------------------------|-------------------------------------------------
AOP |art of phoenix |Ling Xiaoyu |鳳凰構(gòu) -------|--------------------------|------------------------|-------------------------------------------------
RDS |rain dance stance |Ling Xiaoyu |背向 凌小雨 -------|--------------------------|------------------------|-------------------------------------------------
LFF |left foot forward |Hwoarang |左構(gòu)(左腳在前) -------|--------------------------|------------------------|-------------------------------------------------
RFF |right foot forward |Hwoarang |右構(gòu)(右腳在前) -------|--------------------------|------------------------|-------------------------------------------------
LFS |left flamingo stance |Hwoarang |左掛(左腳抬起 ) -------|--------------------------|------------------------|-------------------------------------------------
RFS |right flamingo stance |Hwoarang |右掛(右腳抬起) -------|--------------------------|------------------------|-------------------------------------------------
VTS |vale tudo stance Craig |Marduk |坐騎 -------|--------------------------|------------------------|-------------------------------------------------
DSS |dragon sign stance |Marshall Law |龍構(gòu)一 -------|--------------------------|------------------------|-------------------------------------------------
DFS |dragon fake step |Marshall Law |龍構(gòu)二 -------|--------------------------|------------------------|-------------------------------------------------
HMS |hit man stance |Lee Chaolan - Violet |狼構(gòu) -------|--------------------------|------------------------|-------------------------------------------------
HBS |hunting bear stance |Kuma - Panda |伏擊 -------|--------------------------|------------------------|-------------------------------------------------
CRA |art of crane |Lei Wulong |鶴形 -------|--------------------------|------------------------|-------------------------------------------------
SNA |art of snake |Lei Wulong |蛇形 -------|--------------------------|------------------------|-------------------------------------------------
TGR |art of tiger |Lei Wulong |虎形 -------|--------------------------|------------------------|-------------------------------------------------
DGN |art of dragon |Lei Wulong |龍形 -------|--------------------------|------------------------|-------------------------------------------------
PAN |art of panther |Lei Wulong |豹形 -------|--------------------------|------------------------|-------------------------------------------------
DRU |drunken master |Lei Wulong |醉步 -------|--------------------------|------------------------|-------------------------------------------------
INS |indian sit |Yoshimitsu |打坐 -------|--------------------------|------------------------|-------------------------------------------------
FLE |flea stance |Yoshimitsu |地雷刃 -------|--------------------------|------------------------|-------------------------------------------------
MED |meditation |Yoshimitsu |冥想 -------|--------------------------|------------------------|-------------------------------------------------
DCK |ducking |Steve Fox |蹲躲 -------|--------------------------|------------------------|-------------------------------------------------
SWY |sway |Steve Fox |擺步 -------|--------------------------|------------------------|-------------------------------------------------
LWV |left weave |Steve Fox |左擺 -------|--------------------------|------------------------|-------------------------------------------------
RWV |right weave |Steve Fox |右擺 -------|--------------------------|------------------------|-------------------------------------------------
FLK |flicker |Steve Fox |閃爍
-Hit Ranges 攻擊段位- -------------------------------------------------------------------------------------------------------------
l |hits low (block d/b) |下段判定 (蹲防) -------|-----------------------------------------------|-----------------------------------------------------
m |hits mid (block b) |中段判定 (站防) -------|-----------------------------------------------|-----------------------------------------------------
h |hits high (block b or duck) |上段判定 (站防或下蹲閃避) -------|-----------------------------------------------|-----------------------------------------------------
L |hits low and grounded opponents (block d/b) |下段判定 可倒地追擊 (蹲防) -------|-----------------------------------------------|-----------------------------------------------------
M |hits mid and grounded opponents (block b) |中段判定 可倒地追擊 (站防) -------|-----------------------------------------------|-----------------------------------------------------
Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防) -------|-----------------------------------------------|-----------------------------------------------------
! |unblockable hit |防御不能 -------|-----------------------------------------------|-----------------------------------------------------
<!> |unblockable hit which can be ducked |防御不能 可下蹲閃避 -------|-----------------------------------------------|-----------------------------------------------------
{!} |unblockable hits grounded opponents |防御不能 可倒地追擊 -------|-----------------------------------------------|-----------------------------------------------------
*!* |unblockable hits big grounded opponents |防御不能 對(duì)大型人物可倒地追擊 -------|-----------------------------------------------|-----------------------------------------------------
throw | |投技 -------|-----------------------------------------------|-----------------------------------------------------
" |indicates block point in string hits |十連技中的破綻
-Moves Properties 動(dòng)作屬性- -------------------------------------------------------------------------------------------------------------
BT |your back turned to the opponent |進(jìn)入背向 (如:King b+4) -------|------------------------------------------------------------|----------------------------------------
OB |forces opponent's back to face you |使對(duì)手背向。ㄈ纾篩oshimitsu f+2) -------|------------------------------------------------------------|----------------------------------------
OS |forces opponent's side to face you |使對(duì)手側(cè)向。ㄈ纾篐woroang LFF b+4 CH) -------|------------------------------------------------------------|----------------------------------------
OSB |forces opponent's side to face you when blocked |使對(duì)手防御后背向 (如:Hworoang RFF 3~4) -------|------------------------------------------------------------|----------------------------------------
JG |juggle starter |發(fā)動(dòng)浮空 (如:Julia u/f+4) -------|------------------------------------------------------------|----------------------------------------
BN |bounce juggle starter |擊地反彈發(fā)動(dòng)浮空。ㄈ纾篖ei TGR 1) -------|------------------------------------------------------------|----------------------------------------
RC |recover crouching after a move |以蹲踞狀態(tài)結(jié)束 (如:Bryan d/f+3) -------|------------------------------------------------------------|----------------------------------------
RCj |joystick modifier, need to hold D during the move to RC |結(jié)束時(shí)拉住下進(jìn)入蹲踞狀態(tài) (如:Paul d+1) -------|------------------------------------------------------------|----------------------------------------
CH |requires a counter hit |需反擊命中 (如:Julia 1~2~1) -------|------------------------------------------------------------|----------------------------------------
DS |double over stun |造成雙重暈厥 (如:Kazuya ws+2 clean) -------|------------------------------------------------------------|----------------------------------------
FS |fall back stun |造成后仰暈厥 (如:Nina d/b+2) -------|------------------------------------------------------------|----------------------------------------
LS |lift stun |造成上升暈厥 (如:Bryan d_d/b+2) -------|------------------------------------------------------------|----------------------------------------
GS |gut stun |造成擊腹暈厥 (如:Kazuya ws+2) -------|------------------------------------------------------------|----------------------------------------
KS |kneel stun |造成跪地暈厥 (如:Bryan 1+2) -------|------------------------------------------------------------|----------------------------------------
HS |hunch over stun |造成屈體暈厥 (如:Kazuya d/f+1) -------|------------------------------------------------------------|----------------------------------------
TS |trip stun |造成蹣跚暈厥 (如:Julia b+3) -------|------------------------------------------------------------|----------------------------------------
CS |crumple stun |造成擊潰暈厥 (如:T4 Kazuya b,b+2 CH) -------|--------------------------------
----------------------------|----------------------------------------
CFS |crumple fall stun |造成擊潰跌倒暈厥 (如:Kazuya f+1+2) -------|------------------------------------------------------------|----------------------------------------
CF |crumple fall |造成擊潰跌倒 (如:TT Jin b+4 CH) -------|------------------------------------------------------------|----------------------------------------
BS |low block stagger (to attacking character) |下段被防后崩壞(對(duì)攻擊方) (如: | |Nina SS+4) -------|------------------------------------------------------------|----------------------------------------
SH |stagger hit |造成踉蹌后退 (如 Nina 4 CH) -------|------------------------------------------------------------|----------------------------------------
GB |guard break (usually one or two hands go up in the air) |造成防御崩壞(通常一只手或兩只手被彈開, | |如:Ogre f,f+4 blocked) -------|------------------------------------------------------------|----------------------------------------
GC |guard crouch, opponent recovers in crouching guard |迫使對(duì)手轉(zhuǎn)入蹲防 (如:King d/f+1 blocked) -------|------------------------------------------------------------|----------------------------------------
c |CH modifier (eg. JGc is a juggle starter on counter hit) |反擊限定(如:JGc意為反擊時(shí)發(fā)動(dòng)浮空) -------|------------------------------------------------------------|----------------------------------------
co |crouching opponent modifier (eg. KSco) |對(duì)手蹲踞限定 (如:KSco意為擊中蹲踞對(duì)手時(shí)造 | |成跪地暈厥) -------|------------------------------------------------------------|----------------------------------------
cco |CH on crouching opponent modifier (eg. FScco) |反擊蹲踞對(duì)手限定 (如:FScco意為反擊蹲踞對(duì)手 | |時(shí)造成跪地暈厥) -------|------------------------------------------------------------|---------------------------------------- # |see corresponding footnote |看相應(yīng)注解 (如:#6意為看注解6)
-Throw Conventions 摔技用語- -------------------------------------------------------------------------------------------------------------
GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1 -------|-------------------|------------|--------------------|-----------------------------------------------
WM |Waning Moon |殘?jiān)?|ogres,wang |d/f,d/f+2+4 -------|-------------------|------------|--------------------|-----------------------------------------------
COM |Chain of Misery |痛苦鎖鏈 |bryan |fc,d/f,d,d/f+1+2 -------|-------------------|------------|--------------------|-----------------------------------------------
MA |Mad Axe |狂斧 |julia |qcb,f+2 -------|-------------------|------------|--------------------|-----------------------------------------------
TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 | | |--------------------|-----------------------------------------------
| | |jacks |d/b,f+1+2 -------|-------------------|------------|--------------------|-----------------------------------------------
pc |position change |換位 |T4所有人物 |1+3
-Strategy Conventions 戰(zhàn)略用語- -------------------------------------------------------------------------------------------------------------
step |步法 |人物特有的移動(dòng)方式 ---------------------|------------|--------------------------------------------------------------------------
poke |牽制 |相對(duì)安全的試探性攻擊 ---------------------|------------|--------------------------------------------------------------------------
setup |設(shè)計(jì) |指某種圈套,引誘對(duì)手進(jìn)入某種狀態(tài)的打法 ---------------------|------------|--------------------------------------------------------------------------
mixup |混合 |用不同段位的攻擊迫使對(duì)手選擇 ---------------------|------------|--------------------------------------------------------------------------
pre-canned string |固有套路 |游戲本身帶的套路,招式之間沒有收招時(shí)間,或收招時(shí)間減短,(如:所有十連技,和 | |bryan 1212 julia 111等 ---------------------|------------|--------------------------------------------------------------------------
custom string |自設(shè)套路 |玩家自己設(shè)計(jì)的套路,沒有特別標(biāo)準(zhǔn)的套路,(如:bob f+4, 2, f+3, b+4....) ---------------------|------------|--------------------------------------------------------------------------
counter hit (ch) |反擊命中 |在對(duì)方已發(fā)動(dòng)攻擊而其判定尚未產(chǎn)生時(shí)命中對(duì)手 ---------------------|------------|--------------------------------------------------------------------------
minor ch (mc) |確定反擊 |防住對(duì)方的攻擊后在其硬直時(shí)間內(nèi)施加無法逃避的反擊 ---------------------|------------|--------------------------------------------------------------------------
dodge & retaliate |回避反擊 |回避對(duì)方的攻擊后在其硬直時(shí)間內(nèi)施加無法逃避的反擊 (whiff punish) | | ---------------------|------------|--------------------------------------------------------------------------
combo |連續(xù)技 |第一招中了,后面就都無法逃脫的一套招式 ---------------------|------------|--------------------------------------------------------------------------
natural combo |固有連技 |由一套固有套路或其中的一部分所形成的連續(xù)技 ---------------------|------------|--------------------------------------------------------------------------
juggle |浮空連技 |用特定攻擊將對(duì)方浮起后的追擊 ---------------------|------------|--------------------------------------------------------------------------
launcher |浮起技 |可用浮空連技追打的技巧 ---------------------|------------|--------------------------------------------------------------------------
mini juggle |小型浮空 |當(dāng)對(duì)方未經(jīng)浮起而處于浮空或特定的暈厥狀態(tài)時(shí)直接使用浮空連技 | |(如:以點(diǎn)拳擊中跳躍的對(duì)手而發(fā)動(dòng)的浮空連技即為小型浮空) ---------------------|------------|--------------------------------------------------------------------------
tech roll catch |受身圈套 |只有對(duì)手受身才成立的攻擊,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) ---------------------|------------|--------------------------------------------------------------------------
okizeme (oki) |倒地追加 |對(duì)倒地的對(duì)手進(jìn)行追打
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