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我還活著配置要求

作者:tlx瀟哥來源:本站原創(chuàng) 發(fā)表時(shí)間:2012/12/6 17:14:13 評(píng)論(0)
2 頁(yè) 我還活著低配置優(yōu)化

我還活著配置優(yōu)化方法:

在I am Alive\src\System里面找到UserSettings.ini

【這里教大家如何簡(jiǎn)單識(shí)別配置文件選項(xiàng)】
虛幻引擎有個(gè)特點(diǎn)..就是他的特效開關(guān)程度是用數(shù)字來表示的,當(dāng)然不完全是
比如:
0為關(guān)閉..1為最低..2為中等..3為高..以此類推,看情況
ture為開啟或肯定..
False就是關(guān)閉或否定...

小編提示:看的時(shí)候注意藍(lán)

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Menu.unr
LocalMap=menu.unr
MapExt=unr
EXEName=Conviction.exe
SaveExt=umd
Port=7777
Class=EchelonCharacter.ESam

…………………………
[GENERAL]
NewGameFlow=true
LogosVideo=logos.bik
SplashScreen=ConvictionLogo.tga
SavingScreen=Conviction_saving.tga
LoadingScreen=ConvictionLogoWide.tga
SplashVideo=teaser.bik
IntroVideo=01_lighthouse_intro.bik
FinalVideo=game_final.bik
CreditsVideo=credits.bik
DoHood=false
PlayVideo=true(是否播放動(dòng)畫)

[WinDrv.WindowsClient]
WindowedViewportX=1280(分辨率)
WindowedViewportY=720
FullscreenViewportX=800
FullscreenViewportY=600
TextureDetail=High 紋理細(xì)節(jié)
SkinDetail=High 皮膚細(xì)節(jié)
(這兩個(gè)應(yīng)該是耗內(nèi)存..2G足夠..所以LOW或HIGH無(wú)所謂..無(wú)幀數(shù)差異)
Brightness=0.000000 亮度
Contrast=0.800000 應(yīng)該是對(duì)比度
Gamma=1.000000 伽馬值
MipFactor=1.000000
UseJoystick=True 是否支持手柄
CaptureMouse=True 反轉(zhuǎn)鼠標(biāo)吧..
StartupFullscreen=False 是否全屏但測(cè)試無(wú)效
MaxRefreshRate=60
ScreenFlashes=True 全屏光照
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=False (景深...不喜歡的可以關(guān)掉..對(duì)幀數(shù)應(yīng)該有影響)
NoDynamicLights=False
(動(dòng)態(tài)光影...低配置的關(guān)之...)SkinDetail=High
TextureDetail=Low 畫質(zhì)
NoFractalAnim=False
Decals=False
BloomThreshold=3.500000
MonitorAspect=0.000000
ShadowQuality=0
(陰影質(zhì)量...0為關(guān)閉,很占資源..所以關(guān)掉)
EnvDetail=2
RealtimeReflections=True
AnisotropicFiltering=1
DynamicAmbientOcclusion=0
(動(dòng)態(tài)環(huán)境遮蔽...很占資源..影響非常大、、關(guān)之!但畫面會(huì)沒有厚重感)

[D3DDrv.D3DRenderDevice]
Translucency=True (半透明.)
UsePrecaching=True
UseMipmapping=False (多重取樣..抗鋸齒..關(guān))UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False (是否開啟全屏..測(cè)試無(wú)效)UseGammaCorrection=True
UseTripleBuffering=True
(三重緩沖...可以提高你在垂直同步下的幀數(shù)...這游戲開垂直同步幀數(shù)會(huì)穩(wěn)定些..卡頓會(huì)少些,所以我是一直開啟)

UsePrecache=True
Use32BitTextures=False (使用32位的材質(zhì))
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False
(是否使用硬件陰影映射..關(guān)吧。
AmbientOcclusion=False
(同上動(dòng)態(tài)環(huán)境遮蔽...關(guān)之。
DisableShaderOptims=False

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.Console]
ConsoleKey=9

[Engine.Scry]
Enabled=false

[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo

[TRANSPORT_INBOUND]
USE_EMULATOR=false
DROP_PROBABILITY=0.03
LATENCY=0
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OUTBOUND]
USE_EMULATOR=false
LATENCY=50
JITTER=0
BANDWIDTH=640000

[TRANSPORT_OPTIONS]
MAX_SILENCEDTIME=5000

[NETWORK_EXTRAPOLATION]
POSITION_CONSTANT_ERROR=25.0
PLAYER_MAX_INPUT_ROTATION_DIFF=80

[NETWORK_BUNDLING]
ENABLE_BUNDLING=false
BUNDLING_MAX_FLUSH_DELAY=50

[NETWORK_LOGGING]
LOG_NETWORK_USAGE=false
LOG_NETWORK_INTERVAL=10000
LOG_NETWORK_RESET_AT_INTERVAL=true
LOG_COMPRESSEDDATA_ANALYSIS=false

[SIMULATION]
MAXFPS=60 最高幀數(shù)
MINFPS=10 最低幀數(shù)
(預(yù)設(shè)渲染幀數(shù)...如果你追求幀數(shù)穩(wěn)定,就調(diào)到25~40吧..沒多少人的PC能穩(wěn)定上40的)

[LauncherResolutions] (可供你選擇的分辨率...根據(jù)屏幕大。
res0=640x480
res1=800x600
res2=1024x768
res3=1280x720
res4=1280x1024
res5=1600x900

[AI](可能是改難度的)
VisibilityScale=1.0
VisibilityOffset=0.0
[l3d]
AllocateNames=false
AlphaToCoverage=false
Threading=true
LowMemory=False
MultipassLighting=false
(多重取樣...可以理解為抗鋸齒..一定要關(guān))
Shadows=False
(陰影...很直接的..關(guān)閉)
ReferenceDevice=false
BudgetCoopSpots=2
BudgetCoopOmnis=3


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