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森林v0.56

游戲語(yǔ)言:英文 更新時(shí)間:2024-01-04

游戲大。1.07G 游戲廠商:

游戲類型:動(dòng)作冒險(xiǎn) 運(yùn)行系統(tǒng):Win7, Win8, WinAll

森林0.56是一款十分具有可玩性的高自由度第一人稱冒險(xiǎn)生存游戲,游戲內(nèi)容相當(dāng)豐富,玩家們可以釣魚(yú)、砍伐木頭、收集材料來(lái)制作各種東西在這個(gè)危機(jī)四伏的森林里生存下去,游戲畫面精美,可玩性很高,玩家們不要錯(cuò)過(guò)!

Endnight Games的可怕冒險(xiǎn)新作《森林(The Forest)》將會(huì)帶給玩家們一個(gè)栩栩如生、多姿多彩的森林環(huán)境,環(huán)境中的天氣狀況,植被的新陳代謝都會(huì)被真實(shí)的表現(xiàn)出來(lái),另外還有大量的山洞與地下湖泊可以被玩家們探索。
在游戲中玩家扮演因?yàn)榭针y而迷失在叢林里的幸存者主角,生活于叢林內(nèi)的可怕詭異無(wú)臉人型生物將會(huì)展開(kāi)追殺,而你所要做的就是設(shè)法逃生。這個(gè)無(wú)臉人型生物是一個(gè)在叢林里有著原始社會(huì)組織架構(gòu)的團(tuán)體行動(dòng)生物,雖然乍看之下仿佛是普通人類,不過(guò)卻會(huì)以驚人的高速展開(kāi)攻擊。在遇到它們時(shí),玩家可以選擇潛入并暗殺,或是使用自己制作的武器從正面干掉敵人。
此外玩家要在森林中生存就必須學(xué)會(huì)各種各樣的生存技能,包括砍掉樹(shù)木搭建帳篷,或是生起篝火用來(lái)保暖,搜尋食物以免主角被餓死,當(dāng)然,玩家還可以自己種植食物來(lái)自給自足。
該作將登陸PC平臺(tái),同時(shí)支持頭戴式虛擬現(xiàn)實(shí)顯示器Oculus Rift!

游戲信息

游戲名稱:森林
英文名稱:The Forest
游戲類型:動(dòng)作冒險(xiǎn)類(ACT)游戲
游戲制作:Endnight Games Ltd 
游戲發(fā)行:Endnight Games Ltd 
游戲平臺(tái):PC
發(fā)售時(shí)間:2014年5月30日

安裝方法

1.下載游戲
2.解壓壓縮包
3.運(yùn)行安裝程序
4.點(diǎn)擊PlayGame程序開(kāi)始游戲

游戲操作

移動(dòng):WSAD
攻擊:鼠標(biāo)左鍵
I:物品欄
B:生存指南
E:互動(dòng)和確認(rèn)
R:建筑方位變更
Z:在營(yíng)地休息同時(shí)存檔

小編評(píng)測(cè)

《森林》是一款開(kāi)放式的可怕生存游戲,游戲中玩家們必須收集樹(shù)枝點(diǎn)火來(lái)防止自己的體溫低下,或是為了覓食而在叢林里四處探查尋找,進(jìn)行打獵,制作物品,自給自足。而隨著玩家們?cè)趨擦謺r(shí)間拉長(zhǎng),各種野外求生技巧也將會(huì)變得更加純熟,并可以選擇適合場(chǎng)所作為自己的據(jù)點(diǎn),建立防御工事來(lái)抵擋夜晚怪物的攻擊。
《森林》會(huì)有一個(gè)故事和恰當(dāng)?shù)慕Y(jié)局,但是兩者都不是必須的。玩家會(huì)專注于生存本身。游戲的故事就在那,故事線索分布在各個(gè)地方,去不去尋找那些線索完全看你自己的選擇。游戲里的邪惡生物的行為不會(huì)像別的游戲那么張揚(yáng),這里會(huì)變得很謹(jǐn)慎。他們不會(huì)沖向你,也許會(huì)悄悄跟蹤你,被攻擊后尋求支援,甚至?xí)麄儽荒銡⑺赖耐椤?br/>在《森林》的世界中還將會(huì)有日夜的變化,隨著日夜不同,溫度也會(huì)產(chǎn)生改變,還有著包括海岸線、洞窟、地底湖等各式各樣的場(chǎng)所舞臺(tái)登場(chǎng),讓玩家們來(lái)體驗(yàn)本作獨(dú)特的生存可怕冒險(xiǎn)樂(lè)趣!

版本說(shuō)明

該版本為最新更新的森林v0.56版本,v0.56版本在0.55c的版本上修復(fù)了一些小BUG,玩家們可以下載新版本進(jìn)行體驗(yàn)。

v0.56更新說(shuō)明

New bone pile art added
新增骨堆藝術(shù)
(Multiplayer) Fixed stand up after being revived animation not playing for other players
(多人)固定站后復(fù)活動(dòng)畫不玩其他球員
(Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
(多人)固定瘦食人擺動(dòng)棒動(dòng)畫不是在為客戶
New particles for: flare, dynamite and held fire stick
新粒子:耀斑,炸藥和持有火棒
Fixed enemies sometimes blocking player movement when killed
固定的敵人有時(shí)封鎖球員的運(yùn)動(dòng)時(shí)殺死
Improved animations throughout end game cut scenes and enemies
改進(jìn)動(dòng)畫結(jié)束游戲削減場(chǎng)景和敵人
Increased chance of enemies investigating large player built bases
增加機(jī)會(huì)調(diào)查大型玩家建造基地的敵人
Fixed enemies sometimes able to climb structures built over water
固定的敵人有時(shí)能夠爬上水上建筑
Fixed enemies sometimes not drowning when underwater
固定的敵人有時(shí)不溺水時(shí),水下
Fixed enemies able to see through player built walls
固定的敵人能夠看穿玩家建造的墻壁
Improved light dynamite animation
改進(jìn)的炸藥動(dòng)畫
Fixed being able to throw dynamite during light dynamite animation
修正了能夠在炸藥動(dòng)畫中投擲炸藥
Fixed enemies sometimes launching player through the air during combat
固定敵人有時(shí)發(fā)動(dòng)球員在戰(zhàn)斗中通過(guò)空氣
(Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
(多人)固定的一些問(wèn)題與火災(zāi)留下的肉不同步正確后,保存和加載
Flare and dynamite textures improved
耀斑和炸藥紋理改善
Fixed player able to get tree sap by hitting tree with severed arm or leg
固定的球員能夠得到樹(shù)汁液擊中樹(shù)斷臂或腿
Fixed player able to see down neck when sitting on a bench
固定球員坐在板凳上可以看到下頸
Fixed player moving at wrong speed when climbing walls at very low fps
在錯(cuò)誤的速度時(shí)的攀巖墻在非常低的FPS玩家移動(dòng)固定
New abandoned small wood boat art (replaces placeholder art)
新的被遺棄的小木船藝術(shù)(替換占位符藝術(shù))
New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
新燃燒的令人毛骨悚然的敵人紋理,新的分級(jí)紋理/更好的分辨率和更好的平衡規(guī)則,藍(lán)色和死紋理
Improved particles when hitting trees and added fine particle dust effect
改進(jìn)粒子擊中樹(shù)木和添加微粒塵效果
It is no longer possible to use quick select while swimming/on rope/driving raft
游泳/繩索/駕駛筏不再使用快速選擇
Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
手電筒將不再取代打火機(jī)加載時(shí),同時(shí)保存手電筒
Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
添加故障安全庫(kù)存時(shí),加載一個(gè)保存,以防止丟失的項(xiàng)目,如果出現(xiàn)問(wèn)題,同時(shí)恢復(fù)裝備項(xiàng)目
Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
修正了一個(gè)問(wèn)題,第一時(shí)間通過(guò)快速選擇將裝備后面的項(xiàng)目回到先前持有的項(xiàng)目
(Multiplayer) Quick select items selection is now preserved after respawning
(多人)快速選擇項(xiàng)目的選擇是現(xiàn)在保存后的重生
Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
增加了一個(gè)故障安全,以防止打火機(jī)系統(tǒng)永遠(yuǎn)不會(huì)重置,如果比賽條件導(dǎo)致它是在一個(gè)錯(cuò)誤的狀態(tài)
(Multiplayer) Fixed dropping spoilt oysters
(多人)固定滴寵壞了的牡蠣
Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
被困的敵人在生日快樂(lè),套索和死掉陷阱,保存和加載。(在套索陷阱的敵人將永遠(yuǎn)載入加載了)
It is no longer possible to build structures attached to traps
它不再可能建立連接到陷阱的結(jié)構(gòu)
Added new yacht sail art (replaces placeholder art)
增加了新的游艇帆藝術(shù)(替換占位符藝術(shù))
Snow blowing effects added to snowy area of map
雪吹效果添加到雪地地圖
Added sound effect to flare lit held
添加聲音效果耀斑點(diǎn)燃舉行
Added new incandescent texture to lit flare and new lit dynamite wick
添加新的白熾質(zhì)感點(diǎn)燃耀斑和新點(diǎn)燃炸藥燈芯
New cut trunk ends art!(replaced placeholder art)
新割完的樹(shù)干藝術(shù)。ㄌ鎿Q占位符藝術(shù))
Fixed enemies sometimes triggering animal traps causing them to vanish or error
固定的敵人有時(shí)會(huì)觸發(fā)動(dòng)物陷阱,使他們消失或錯(cuò)誤
(Performance) Added pooling system to quick item selection views to reduce memory usage
(性能)添加池系統(tǒng)快速項(xiàng)目選擇視圖,以減少內(nèi)存使用
Fixed items like herbs missing SFX when assigned to quick select
如藥草失蹤SFX分配的快速選擇固定項(xiàng)目
Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
將一個(gè)項(xiàng)目分配給一個(gè)快速選擇插槽,如果它已經(jīng)分配給一個(gè)不同的插槽將改變其分配給新分配的插槽
Stick, rock, pouch and repair tool can now be assigned to quick select
棒,巖石,郵袋和修復(fù)工具現(xiàn)在可以被分配到快速選擇
Fixed catapult not properly receiving damage hits
固定不正確接收損傷打彈弓
Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
如果你有幾個(gè)陷阱(可能仍然會(huì)發(fā)生大量的陷阱),增加動(dòng)物的數(shù)量來(lái)解決動(dòng)物會(huì)從陷阱消失的問(wèn)題
(Multiplayer) Fixed fire not saving it’s lit state on server when loading
(多人)固定火不保存它的照明狀態(tài)在服務(wù)器上加載時(shí)
Fixed hole in title scene cave walls visible on ultra wide monitors
固定洞標(biāo)題場(chǎng)景洞穴墻壁上可見(jiàn)超寬顯示器
It no longer rains inside the shipping containers
集裝箱內(nèi)不再下雨
Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
啟動(dòng)/停止Walkman有時(shí)不是同步的定時(shí)按鈕動(dòng)畫
Fixed hoodie outfit popping off sometimes on player when looking up and down
固定的連帽衫裝彈出了有時(shí)球員時(shí),向上和向下看
Fixed splash particles when hit with spear looking overly dark
固定飛濺粒子擊中時(shí),槍看起來(lái)過(guò)于黑暗
Caves- fixed some cave areas where players can fall through collision
洞穴-固定一些洞穴地區(qū),玩家可以通過(guò)碰撞下降
Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
分配快速選擇了“altfire”按鈕(右擊K/M)徘徊時(shí),小齒輪,使其與壓在大齒輪相一致
(Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
(多人)固定游戲鎖定,如果試圖添加超過(guò)6個(gè)不同的項(xiàng)目,以金屬托盤
(Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
(多人)固定交易系統(tǒng)不總是正確禁用后,使用遠(yuǎn)程交易可能
(Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
(多人)固定恢復(fù)系統(tǒng)并不總是適當(dāng)?shù)臍埣踩耸褂檬归L(zhǎng)期復(fù)蘇后可能
(Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
(多人)固定金屬門沒(méi)有正確初始化客戶端時(shí),第一次參加預(yù)防已經(jīng)放置在重量顯示物品的游戲
Pedometer now saves the steps walked when you save the game
計(jì)步器現(xiàn)在保存步走當(dāng)你保存的游戲
Removed visibility of non-equipment items on backpack quick select.
去除能見(jiàn)度的非設(shè)備項(xiàng)目背包快速選擇。
Flares now turn off when entering water and switch to dead flare material
耀斑現(xiàn)在關(guān)閉時(shí)進(jìn)入水中,切換到死火炬材料
Fixed pedometer screen vanishing when partially underwater
固定的計(jì)步器屏幕消失時(shí),部分水下
Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
固定的敵人不產(chǎn)卵的洞穴如果客戶端加載到主機(jī)被外面的世界一個(gè)山洞
Added new foot step particles to player on snow, sand and some leafy surfaces
在雪地、沙子和一些葉狀面上增加了新的步進(jìn)粒子
Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
固定把打火機(jī)舉右手輕松項(xiàng)目造成圓填充圖標(biāo)仍然清晰可見(jiàn)
Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
降低巖石搖擺陷阱的放置距離,固定鬼遠(yuǎn)離完成陷阱位置
When placing stairs while a new chunk can be locked, it automatically locks it before placing
當(dāng)放置樓梯,而新的塊可以鎖定,它會(huì)自動(dòng)鎖定之前放置
It is now possible to lock a 1 log wide stairs chunk
現(xiàn)在可以鎖定1日志寬樓梯塊
Fixed platform part of stairs not registering hits
固定平臺(tái)部分樓梯未注冊(cè)點(diǎn)擊
Improved look of fire smoke particles
火災(zāi)煙氣粒子的改進(jìn)外觀
Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
巖石擺陷阱現(xiàn)在可以正確保存連接樹(shù)ID,也保留了它在重新武裝(不溯及既往)
Arrows hitting a partially cut down tree now remain attached to the tree
箭頭擊中部分砍伐樹(shù)木現(xiàn)在仍然附著在樹(shù)上
Right-click will now cancel the arrow draw and preserve the arrow
右擊將取消箭頭繪制并保存箭頭
Fixed missing splash particle when using upgraded spear in water
修正丟失的飛濺粒子時(shí)使用升級(jí)槍在水中
Fixed getting hit while opening Survival book with ignitables equipped breaking camera
固定時(shí)被擊中頭部裝有破相機(jī)ignitables打開(kāi)生存之本
Caves – Fixed broken swimzone in Cave 1 hallway
洞穴–打破固定的swimzone在1洞的走廊
(Multiplayer) Fixed rabbits not appearing white in snow area for clients
(多人)固定的兔子不會(huì)出現(xiàn)在雪地白色的客戶
(Multiplayer) Fixed positions of all items on metal tray!
(多層)金屬托盤上所有物品的固定位置!
Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
畫外的粒子渲染占主攝像頭如色調(diào)映射和盛開(kāi)的圖像效果變?yōu)?br/>Fixed bow looking distorted when placed on weapon rack
固定弓看起來(lái)扭曲時(shí)放置在武器架
Bon fire icons are now dynamically positioned to solve the visibility issue
篝火圖標(biāo)現(xiàn)在動(dòng)態(tài)定位解決可見(jiàn)性問(wèn)題
Fixed caught fish flickering in traps
固定捕獲魚(yú)閃爍在陷阱
(multiplayer)Fixed some exploded cave in areas not syncing correctly between players
(多人)修正了一些爆炸塌陷區(qū)不正確的球員之間的同步
Missing repair tool icon no longer shows up when building ingredient icons are visible
缺少修復(fù)工具圖標(biāo)不再顯示時(shí),建筑成分圖標(biāo)是可見(jiàn)的
Lit dynamite will be removed from hand now when placing it on a tree
將炸藥放在樹(shù)上時(shí),它會(huì)被從手上移除
Unlit dynamite can be placed on trees
點(diǎn)燃的炸藥可以放在樹(shù)上
Switched rendering BRDF to GGX
切換渲染BRDF GGX

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森林 v0.56

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