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皇家沖突Clash Royale2月初更新內(nèi)容預(yù)覽
作者:佚名來(lái)源:本站整理2016/1/25 11:55:27我要評(píng)論
皇家沖突即將在2月初進(jìn)行一次大的更新,那么屆時(shí)會(huì)更新哪些內(nèi)容呢,下面一起來(lái)看看更新情報(bào)吧。
Balance Changes in Context (Early February Update)
平衡性改動(dòng)補(bǔ)丁(2月初更新)
Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:
挑戰(zhàn)者們,我們團(tuán)隊(duì)一直本著透明公開的原則進(jìn)行著卡牌平衡性修正。現(xiàn)在給大家?guī)?lái)的是二月初即將發(fā)布的平衡性補(bǔ)丁信息。
Arrows: Damage decreased by 4%
箭雨:傷害降低4%
Arrows are the most popular spell card in the game, and we felt you simply get too much value for the three Elixir cost.
箭雨是游戲中最受歡迎的卡,我們就是覺(jué)得這三費(fèi)卡實(shí)在是太超值了.
Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)
冰凍:范圍從4降低為3,每次升級(jí)增加的持續(xù)時(shí)間由0.4秒改為0.3秒
Freeze is one of the most popular cards in the game. High level Freeze was too powerful due to the long duration of the spell. Additionally, the big area of effect makes it too easy to Freeze the tower and catch all defending troops at the same time. Freeze will still be a strong play, but it's now more open to counters.
冰凍是最受歡迎卡之一,高等級(jí)的冰凍實(shí)在是imba了,此外,超大的冰凍范圍讓使用者很簡(jiǎn)單的就可以把防御塔和防御部隊(duì)一起凍住.冰凍依然會(huì)是一張強(qiáng)力卡,不過(guò)現(xiàn)在使用起來(lái)更有難度了
Wizard: Damage decreased by 7%
法師:傷害降低7%
Wizard is the most used troop among the top players. It's slightly overpowered and has made the Bomber and Musketeer nearly obsolete.
法師是頂級(jí)比賽中使用最多的兵種.他OP到讓炸彈人和火槍手都快失業(yè)了
Barbarians: Hitpoints decreased by 4%
野蠻人:生命值降低4%
Barbarians are the second most used troop at the top, and are also a bit too strong. In a lot of cases they simply offer too much value for 5 Elixir.
野蠻人是頂級(jí)比賽中使用第二多的兵種,也有些過(guò)于強(qiáng)大了.在大多數(shù)情況下這張卡的價(jià)值遠(yuǎn)大于5費(fèi).
Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)
炸彈人:攻擊速度從2秒/次提高到1.9秒/次
Bomber's use rate is quite low partly because of the Wizard is a much stronger alternative. After this boost, the Bomber should be a more enticing option.
炸彈人被使用的頻率非常低-一部分原因是因?yàn)榉◣熖珜?這次提速之后,炸彈人應(yīng)該會(huì)更有競(jìng)爭(zhēng)力.
Golem: Hitpoints, damage and death damage increased by 43%
戈侖石人:生命值,傷害和爆炸傷害增加43%
Golemite: Hitpoints, damage and death damage decreased by 43%
小戈侖石人:生命值,傷害和爆炸傷害降低43%
Many Clash of Clans players felt that the Golem didn't live up to its lore. Golemites were way too strong and often dealt more damage than the Golem itself! We're transferring damage and hitpoints directly from the Golemites into the Golem.
許多玩家覺(jué)得石頭爸爸實(shí)在是太弱了,反而石頭兒子卻強(qiáng)的不像話.于是我們把兒子的一部分力量轉(zhuǎn)移給了爸爸.
P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)
大皮卡:生命值降低13%,費(fèi)用從8降低到7
P.E.K.K.A is one of the most iconic Clash characters, but unfortunately it wasn't visible due to low use rates. You rarely encountered P.E.K.K.A in the Arena. It's a massive risk to invest 8 Elixir into a card that’s so easily distracted by small troops. 7 Elixir should reduce the risk enough to make P.E.K.K.A a solid addition to some decks.
皮卡是部落沖突標(biāo)志性的角色之一,但遺憾的是因?yàn)槌偷氖褂寐释婕覀兒茈y見到他/她/它.作為一個(gè)8費(fèi)生物又很容易被雜兵們干掉,讓皮卡上場(chǎng)冒的風(fēng)險(xiǎn)實(shí)在是太大了.7費(fèi)應(yīng)該可以降低風(fēng)險(xiǎn),讓皮卡有更多機(jī)會(huì)加入到一些牌組中.
X-Bow: Hitpoints decreased by 15%
X連弩:生命值降低15%
Players with the X-Bow card unlocked have used it in almost half of their matches. Seeing as the X-Bow is quite a specialized card, both to use and to deal with, we didn't think it was cool to see it in so many matches.
解鎖了X連弩的玩家?guī)缀跤幸话氡荣惗际褂昧怂?無(wú)論從使用還是應(yīng)對(duì)來(lái)說(shuō),X連弩是一張非常專業(yè)的卡.這么多比賽都使用了它,這一點(diǎn)都不cool!
Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)
地獄塔:持續(xù)時(shí)間從60秒縮短到45秒
One of our balancing principles is, "offense over defense", but the Inferno Tower's very high use rate among top players doesn't match this principle. Top players are facing Inferno Towers in roughly half of their matches and the battle can become more about getting the Inferno Tower down instead of the Crown Tower. A shorter lifetime makes it harder to build a new one as soon as the previous one is destroyed, tipping the scales back in favor of offense.
“進(jìn)攻高于防守”是我們平衡性原則之一,但是地獄塔在頂級(jí)比賽中極高的使用率卻一點(diǎn)也不符合這條原則.頂級(jí)玩家們會(huì)在半數(shù)比賽中遇到地獄塔,這使得比賽變成了如何干掉地獄塔而不是皇冠塔.更短的持續(xù)時(shí)間會(huì)使得地獄塔的銜接變得更困難,讓比賽的重心重新回到進(jìn)攻上.
Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%
加農(nóng)炮:費(fèi)用從6降低到3,攻擊范圍從7降低到6,持續(xù)時(shí)間從60秒縮短到40秒,生命值也減少了55%
Cannon has been one of the least used cards, so we wanted to re-work it and give it a clearer purpose. A cost of 3 should make it more interesting and a significantly different alternative to the Inferno Tower.
加農(nóng)炮是使用頻率最低的卡之一,所以我們想讓它的定位更明確,3費(fèi)應(yīng)該會(huì)讓他變得更有趣,并且代替地獄塔的方案.
Mortar: Cost decreased to 4 (from 6), damage decreased by 40% and lifetime to 20 seconds (from 40 seconds)
迫擊炮:費(fèi)用從6降低到4,傷害降低40%,持續(xù)時(shí)間從40秒縮短到20秒
Mortar has also been one of the least used cards, as the X-Bow is simply a more compelling choice in most cases. A cheaper cost and shorter lifetime should clearly differentiate it from the X-Bow and make it a tempting play on both offense and defense.
迫擊炮也是使用頻率最低的卡之一,因?yàn)閄連弩在大多數(shù)情況下都是一個(gè)更好的選擇.更低的費(fèi)用和更少的持續(xù)時(shí)間應(yīng)該可以讓它的定位與X連弩區(qū)分開來(lái),并且讓它在進(jìn)攻和防守時(shí)都是一個(gè)誘人的選擇.
Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2
鏡像:鏡像普通卡牌是等級(jí)提高4,鏡像稀有卡牌是等級(jí)提高2
Mirror is a super fun card, but unfortunately it doesn't see much use. Because it's an epic card and almost always a lower level than your commons and rares, it makes sense that it would also boost those cards to appropriate levels.
鏡像是一張非常有趣的卡,但遺憾的是使用頻率太低了.因?yàn)樽鳛橐粡堊峡▍s大多數(shù)情況下只能復(fù)制出低等級(jí)的普通和稀有卡.讓它在復(fù)制普通和稀有卡時(shí)有等級(jí)加成看起來(lái)才是更合理的.
Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)
炸彈塔:攻擊速度從1.8秒/次提高到1.7秒/次
Bomb Tower has been one of the least used cards. We hope this small boost encourages more people to try it out.
炸彈塔也是使用率最低的卡之一.我們希望這次小加速會(huì)讓更多玩家去嘗試他.
Barbarian Hut: Hitpoints increased by 10%
野蠻人小屋:生命值提高10%
Since Barbarians are losing some hitpoints, the Barbarian Hut's hitpoints are being increased to compensate.
因?yàn)橐靶U人被砍掉了一些生命值,為了保證平衡野蠻人小屋被稍微加強(qiáng)了些.
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